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Mobile Developments
Mobile Developments
Written by Administrator    Wednesday, 03 March 2010 10:40   

MTC Provide this ways to development mobile application:

Java ME

Ideal for a portable solution, if the Java ME platform provides the needed functionality. Good for vertical applications that must be portable. Device-specific libraries exist for many devices and are commonly used for games, making them non-portable. Applications (including their data) cannot be larger than around 1 MB if they are to run on most phones. They must also be cryptographically signed in order to effectively use many APIs such as the filesystem access API. This is relatively expensive and is rarely done, even for commercial applications.

Symbian platform

Very powerful for general purpose development. Designed from the start for mobile devices, the Symbian platform is a real time, multi-tasking OS specifically architected to run well on resource-constrained systems, maximising performance and battery life whilst minimising memory usage. The Symbian Foundation maintains the code for the open source software platform based on Symbian OS and software assets contributed by Nokia, NTT DOCOMO, and Sony Ericsson, including the S60 and MOAP(S) user interfaces. The platform is fully open source, mostly supplied under the Eclipse Public License. Over 300 million Symbian OS-based units have been shipped and Symbian holds more than a 50% market share globally.

Android

Recently announced by the Open Handset Alliance, whose 34 members include Google, HTC, Motorola, Qualcomm, and T-Mobile, Android is a new Linux-based platform. Although it has only 2 fielded implementations, its support by 34 major software, hardware and telecoms companies makes it likely that the pace of adoption will increase. The Linux kernel is used as a hardware abstraction layer (HAL). Application programming is exclusively done in Java. You need the Android specific Java SDK. Besides the Android Java Libraries it is possible to use normal Java IDEs.

BlackBerry

Supports push e-mail, mobile telephone, text messaging, internet faxing, web browsing and other wireless information services as well as a multi-touch interface. It has a built-in QWERTY keyboard, optimized for "thumbing", the use of only the thumbs to type. The BlackBerry devices soon took a dominating position on the north-American smartphone market. Also important for BlackBerry are the BES (Black Berry Enterprise Server) and the Mobile Data System (BlackBerry MDS).

iPhone OS

The iPhone and iPod Touch SDK uses Objective C, based on the C programming language. Currently, is only available on Mac OS X 10.5 and is the only way to write an iPhone application. All applications must be cleared by Apple before being hosted on the AppStore, the sole distribution channel for iPhone and iPod touch applications. However, non-Apple approved applications can be released to jailbroken iPhones via Cydia or Installer.

.NET Compact Framework

Ideal for deployment on Pocket PC/Windows Mobile devices. While primarily still limited to Microsoft Windows Mobile devices, it is now being extended to Android devices as well via Mono. There have also been discussions about extending Mono to other mobile platforms, but nothing has happened to date.


Windows Mobile

Ideal for enterprise applications with an existing PC infrastructure and options for significant development investment. However not cross platform and limited to Microsoft devices.

Flash Lite

Ideal for Graphics-heavy options with a market that can support the Flash Lite player.

Microbrowser

Ideal for lightweight functionality, a web-interface for an existing application with no latency concerns, or a widely varying platform base

Last Updated ( Wednesday, 03 March 2010 10:49 )
 


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